Developed in collaboration with Valve and Microsoft, the HP Reverb G2 Virtual Reality Headset provides an immersive virtual reality experience and is compatible with Windows Mixed Reality and SteamVR. The dual 2.89″ LCD screens feature a 2160 x 2160 resolution per eye, for a total resolution of 4320 x 2160. The headset also has a 90 Hz refresh rate and a 114° field of view. There is interpupillary distance (IPD) adjustment, allowing you to adapt with the width of the lenses for a more comfortable viewing experience. The displays also feature full RGB subpixel stripe technology. The included motion controllers connect to your headset via Bluetooth and provide six degrees of freedom. The controllers also feature a smaller, more ergonomic design compared to the previous Reverb.
For position tracking, there are two front-facing cameras and two side-facing cameras, as well as internal sensors, so the G2 is able to track more of your arm movements. The integrated headphones feature Valve speakers. They sit off the ear by 10mm to provide a more comfortable fit. You can increase the cushion size for even weight distribution, resulting in a more comfortable fit. The cable is now longer (19.69′), thinner, and lighter, so you have more freedom to move around.
Get access to thousands of games and VR experiences through the SteamVR app or the Microsoft Store.
Brooke Borer (verified owner) –
Bought it late November. Despite talking to a vendor online that guaranteed if would be the updated model, I received the old model, with the old faulty cable. Save yourselves the hassle and buy it straight from HP.
Jarrell Wehner (verified owner) –
This is actually an update of my previous review. This headset worked fine for a year then it just died. I’m pretty sure it’s the infamous power cord issue. Since it’s out of warrantee the cord will cost $80+ to replace. Stay away from this headset. You’ll end up buying another one to replace it.
Catalina Prosacco (verified owner) –
HP Reverb G2 Virtual Reality Headset This was my first VR headset. I built a 5800X / MPG X570 Gaming Plus / 32gb ram / 1tb Samsung M2 SSD system just to use it. Sad story, cryptomining, pandemic, had to make do with my 1070 GPU to drive it. Games tried: Hellsplit, Pavlov VR, Halflife Alyx, GORN, DCS World Good: The G2 stats 2160×2160, 4k class were very good for the price, and I found the experience absolutely amazing. The FOV seems good to me, but the tech specs are a few degrees less than headsets with the widest available FOV. Controllers and head tracking work great. I really love it. Seems very high quality, I would not hesitate to try another HP product, and BH photo is great to deal with as well. The limitations of using headset mounted cameras for controller tracking is that if you put your hand out of the camera view, it no longer tracks. This method is easier to set up and use than base stations, but base stations are better for tracking your actual body position. Bad: I had no experience in VR, and it was incredibly frustrating at times with all the hardware/software layers you have to get just right to make it all work. The G2 has some kind of compatibility problem with the MSI 570 series mboards. Specifically, the G2 USBC connection. My MSG X570 has a number of on board USB 3.1 superspeed VR ready marked USBA connections and a VR ready USBC connection. It has a plug in for front panel USB connections. Only one of the front panel USBA connections would allow the G2 to connect and start using the included HP USBC to USBA dongle through a powered USB 3.0 hub. This seems to be a very common issue that some can work around, and some can’t. I don’t have the tech knowledge to understand what is going on, but I suspect that the G2 or 570 mboards have some kind of spec issue relating to high speed USB 3.1/3.2 data or power usage. Some have reported headset cable issues, requiring an expensive replacement, but I have had none. I have been able to extend the stock cable another 2 meters using a cheap, powered signal repeater. For those new to VR, be prepared to take it slow and get used to the feeling. It’s a wonderful experience, but can easily cause motion sickness.
Jeanie Kertzmann (verified owner) –
Use if for DCS good resolution and with smooth graphics
Erwin Hill (verified owner) –
The display is sharp and the tracking is accurate. I use it for flight sim’s so the cable is not an issue. The FOV is good also.
Everett Stoltenberg (verified owner) –
it is better and more robust than others I have used.
Princess Hintz (verified owner) –
Be aware when purchasing the HP Reverb G2, you are not purchasing the updated version with improved cord and face pad that has been available since November 2021. The only sure way to purchase the updated version is to order directly from HP. And it’s less expensive.
Carissa Gibson (verified owner) –
Amazing headset! I came from the Quest 2, and while they have similar resolutions, the Reverb has more vivid colors, a higher pixel density and it runs off of Windows Mixed Reality and SteamVR. The Quest 2 has its own software that proves to be hard to sync up with SteamVR without bottlenecking the mobile processor inside the Quest. Just overall better performance with the Reverb. The controllers probably aren’t the greatest and I’ve heard about tracking problems, but I’ve been playing in a slightly dim room with no tracking issues at all. This is also the MOST comfortable headset, and while the FOV and sweet-spot might not be the best, it’s an easy fix with the VRenergetic gasket bought of Etsy. My Reverb now has a great sweet spot and a FOV almost as good as the Valve Index. There’s also absolutely no screen-door effect. A must buy for VR simulators, although I don’t play first-person shooters so I can’t tell you whether or not the tracking negatively effects those types of games. I mainly play Star Wars Squadrons, MSFS and Phasmophobia, and the Reverb excels in each of those games.